using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("WeaponSocketRequirement")]
	public class WeaponSocketRequirement : MonoClass
	{
		public Player.Side m_Side => method_2<Player.Side>("m_Side");

		public bool m_HasWeapon => method_2<bool>("m_HasWeapon");

		public WeaponSocketRequirement(IntPtr address, string className)
			: base(address, className)
		{
		}

		public WeaponSocketRequirement(IntPtr address)
			: this(address, "WeaponSocketRequirement")
		{
		}
	}
}
